Here’s some background on how the internals work.
First, the sequencers (each track and lane) maintains an internal pulse_count of how many clock pulses its played since it was last reset, it doesn’t matter what other settings are going on, it’s always counting.
When LEN>Pulses is set to Auto (default), the sequencers (tracks and lanes) have no clear “last pulse” or end because many of the play modes do not provide this, add in modulation and skip steps, it becomes impossible to determine.
When you set LEN>Pulses to anything but Auto, then that number is compared to the pulse_count, when the pulse_count reached your configured LEN>Pulses then the sequencer resets, also reseting pulse_count
That brings us to Queued Pulses. Queued Pulses is a fallback for when your current Track 1’s LEN>Pulses value is set to Auto.
Now, this is how Queued Pulses works:
First, Queued Load only looks at Track 1. If your current Track 1 has LEN>Pulses set to a Number value (not Auto), then Queued Pulses is ignored, since your Track 1 will automatically trigger a reset when the pulse_count reaches it’s LEN>Pulses, in this case, it will also load your Queued Preset.
Here’s the info you’re looking for:
If your Track 1 has LEN>Pulses set to Auto, when you do a Queued Load, the Queued Pulses is used in place of a fixed LEN>Pulses. But since your pulse_count is through the roof, because you’ve been jamming with Track 1 LEN>Pulses set to Auto for like an hour, then when you do a queued load, we do the actual loading of the track when Track 1’s pulse_count is cleanly divided by your configured Queued Pulses. For example, if your Queued Pulses is set to 64, and you do do a “Queued load” when your sequencer is at pulse_count 4050, then the load will happen at ** pulse_count** 4096, because that is the next clean division of 64.
We added the Queued Pulses fallback so you can jam and load presets that don’t nessesarily have an end point, maybe they are completely generative, or random, but you want to mix them in a set of ridged 4 bar seqeunces. But remember, if your current playing Track 1 LEN>Pulses set to any number, Queued Pulses is ignored.
Hope that clears it up
PS— If all of your presets that you are Queue Loading have LEN>Pulses set, the LEN>Pulses will happen on the configured LEN>Pulses of each preset that you flip through, some could be 16, some 64, some 8, 3, 69, whatever. Each Queued Load respects the current sequence playing on Track 1.