Metropolix and Gx

I’m trying to use the GX for velocity/accent trigger to WMD javelin accent input.
Would love to have a single gate output when any velocity level is reached (OR all the stages)
A dedicated velocity mode on the GX would be amazing.

GX 1 - Trigger anytime “any” velocity mod lane hits 100%
GX 2 - Trigger anytime “any” velocity mod lane hits 75%

GX 4 Maybe other gate logic. Inverse etc…

A super-minimal microtuning possibility would just be to add a configurable “notes-per-octave” setting — code-wise this is just changing the note-to-freq routine from something like 440*pow(2, semitones/12) (i.e. 12 semitones per octave) to 440*pow(2, semitones/semitones_per_octave_setting). This would cover all Equal Temperaments (I’ve been all about the 19-TET lately!), so while it might not cover the full universe of microtuning I’d still have a great time with it : ) (oh, just seeing @jefferymac already suggested this, so seconding that with a bit more detail!)

Feature Request!

Ability to randomize a given page or mod-lane (ALT + X) via gate/ CV input.
the gate could act as a one-shot randomizer, the trimmer pot could attenuate the amount of randomization.

Alternatively, allow a mod lane to actively re-randomize a separate mod lane/CV lane with the on/offs.

A step further could be using yet another mod lane to activate the slight random variation.
I often find myself reaching for the ALT+X buttons when I’m using the CV lane to control filter cutoff or sending mod lane CC to midi effects. The ability to modulate this great random features would be super SUPER!

How is the latency when sequencing midi this way? I found it always a little out of time when going into ableton and then back out to a hardware synth. Is it faster using the tubbutec bridge and going straight from there to the synth?

cant really provide much detail here as I’m using it without a computer on very loose ambient sounds with slow attacks.

Yes. The idea would be to use it without a computer.

Hello to all of you!

i have a request / question:

OFFSET now works like this (example pattern of stages 1-2-3-4 ):

stages 1-2-3-4 offset + 2 → stages 3-4-5-6
the pattern starts after offset at stage 3 but is shifted to the following stages. (also cool btw)

wouldn’t it be very useful if OFFSET could rotate your stages, to fit them to other drums etc, like:

stages 1-2-3-4 offset + 2 → stages 3-4-1-2
the pattern starts after offset at stage 3, but the pattern is only rotated within itself


the idea taken further (similar can be done on the HYPERSYNTH and is very cool) would be,
if the individual MOD LANES (ACCUMULATOR; RATCHET, etc ) could be rotated.


and last: it would be great, if there was a probability for more parameters, like the trigger count of ratchets, so it would not take external input for simple randomness like this

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Talking about offsets, I’d like to pitch in a request for phasing the individual clocks when on MX-Expander > Mod Clocks. Is that even possible?

This isn’t exactly what you are asking for, but you can knock a Mod Clock (with a div greater than 1) out of phase by changing a Mod Lanes’ Clock Div parameter while Metropolix is running. You just toggle the value by turning the encoder to a different value then back to the divisor you want. Reset will lock them back in phase.

Thanks @reacpitch, yeah I was aware of this and it’s how I’ve been triggering single drums up to now. I meant It would be nice to be able to phase or shift those forward or backward depending on what you are building.

Yeah, that would be nice to have. :slight_smile:

It’s neat that you were already using that technique. I only had a vague awareness of it and had to try it out/test it before posting my response above. I should try and incorporate it into some patches. So, thanks. :pray:

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Shouldn’t it be possible to connect a Metropolix to a MIDI 1U with such a cable, so that I get more CV outputs from the Metropolix? And maybe even expand it with a CVx?
I tried using the linked pin diagram, but with no success. Am I thinking this wrong?

Sorry, this will not work. They are both USB devices (not hosts), you cannot connect them directly together, they need to be plugged into a host (aka computer, or other host device)

Ah yes, of course! m)
Thanks a lot, I should have known. :slight_smile:

Does the Metropolix support USB OTG, so that I could build a Host out of an adafruit Trinket, I have lying around? It could translate the signal to DIN MIDI for the MIDI 1U, then.
Thanks a lot for your answers!

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Yeah it can be connected to any usb-host that accepts USB MIDI.

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I’ve been using the above for quite some time with a plethora of devices. It’s bomber solid :slight_smile:

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Hi there!

Loving the metropolix, it has really made my noodling a fun experience discovering new riffs and loops everytime a wiggle a knob / slider. I’m soon getting stuff sorted to get the MIDI from the metropolix into my DAW (Bitwig) and a thing I like to do in Bitwig is quantize to notes played on a keyboard using a Note grid Note effect. Metropolix Chromatic MIDI → Bitwig Note Effect with quantizer set to follow an other Instrument Track with a Chord progression → Whatever VST or external hardware.

The other way round doesn’t seem possible (yet?). So I would like to request a feature.

The requested feature would be like this:
A (scale?) mode to the Metropolix which allows the quantization of the pitch sliders to be set by incoming midi notes, instead of a set (user) scale.

For instance I could play a chord progression on a midi keyboard (routed via a DAW or what not) and the Metropolix would quantize to those notes. Perhaps like a dynamic user scale.

Next to that I would love for a program change message to change a preset on the Metropolix to do live sets with the module.

That sounds similar to the way 4ms Ensemble Oscillator and MI Marbles can ‘learn’ custom scales.

Basically yes! But if we would be able to do it with MIDI and dynamically on the fly while a patch is playing, that would be awesome for immediacy, put the Metropolix in ‘dynamic scale mode’ and just play chords/scale on a midi keyboard and you have a new melody in that chord.

So midi notes held = scale on the metropolix. On release of midi notes, only keep notes that are released within a set time from the last released note (couple tenths of a second) as the scale. And when you then play a new chord the metropolix will switch to that, dropping the old notes and adding the new.

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